

If Capcom asked Angel Studios to do an N64 port while developing RE3, then they could've at least told them to add these new mechanics too. For any issues, it would have to be that some of the newer gameplay mechanics from Resident Evil 3 like dodging enemies weren't added. The cartridge format helped the game load faster which is something that always took the PS1 editions a good couple of minutes. One of my favorite features is I didn't need a memory card to save the game since it has a battery pack inside the cartridge. The two scenarios are also included as the player can pick to play as either Leon or Clair in any order. This version also supports the Rumble Pak and the Expansion Pak that adds a better frame rate and textures compared to the PS1 versions. It was a better feature to have because that made the game more challenging to find these items in different places across the two scenarios. The Arrange mode was a nice addition and would switch the items in the main game around. Yeah, in a way they don’t impact the gameplay, but it's funny to kill an enemy with no gore and blue blood pouring out.

The new features of changing the blood color and setting the violence to low or high levels were really fun to play around with. Just try Resident Evil: Director’s Cut and the Dual Shock edition of RE2, and it's apparent these games were never originally designed for these controls. The problem I had with the first PlayStation Dual Shock controller was how tacked on its controls were with some of the earlier releases on the system. It’s like this type of game was made for the analog stick of N64 which many titles on the system have already proved. The N64 port did come off superior to the PS1 versions, and it's because the controls weren't clumsy when I used the controller's analog stick.

In 1999, Capcom ported the original released game to the Nintendo 64 two years later. With the success of Resident Evil 1 on PS1, Nintendo wanted in on the series as well.
